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Joycelyn Fitts

My name is Joycelyn Fitts, and I am a young digital artist who is passionate about storytelling art. I love developing concepts for video games, comics, movies, and animations. I enjoy sharing ideas and working with teams of creative people to help bring our concepts to life. My ultimate dream is to make my own comics, animations, and video games someday.

 

My specialty is illustrating unique monsters with well-developed characteristics, particularly when it comes to their personalities, abilities, movement, and attacks.

 

As a leader, I prefer to empower my peers and facilitate their leadership according to their strengths, experiences, and interests. I also prefer to trust in the counseling of my team as we plan for the future. I love mentoring others according to their interests and strengths. I am passionate about encouraging others grow in their pursuit of their calling.

 

In my experience from working with Game Lab- a interdisciplinary experiential learning group for students interested in game development- I’ve learned three important concept development strategies for completing a project. 1) Simplify broader goals into smaller specific tasks in and develop a measurable schedule for completing tasks. 2) Create a minimal viable product of your project first for testing, so that you can ensure of its core quality before you begin investing more of your time into it. 3) It is wiser to be intentional and consistent than it is to be grand-scale and perfect.

Education

2012- Present  University of Alabama

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Programs

Photoshop, Indesign, Illustrator,

Aftereffects, and Blender

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Work Experience

  • Concept Artist, Egonaught Entertainment.  2016- 2018.

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Project  Experience​

  • Concept Artist, Game Lab 142. 2016- 2017.

    • Project Voodoo- video game.
      Spring 2016. User interface artist.

    • Project Animoo- card game.
      Fall 2016 - Spring 2017. Concept artist.

    • Unnamed Project- board game
      Summer 2016. Concept artist.

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